So much energy is put into recreating physical spaces and their real-world limitations rather than experimenting with ways that virtual worlds create opportunity to do things that are impossible in real museums. These opportunities can be social–engaging with museum content with other visitors at their computers all over the world–as well as experiential–allowing visitors to jump into, smash, and manipulate content in ways that physics and conservators forbid in real space.
She then outlines two examples of these opportunities – an experiential recreation of Van Gogh’s Starry Night and social art gallery openings.
These are initiatives that information professionals (especially art librarians!) should be involved with!
via Steven M. Cohen’s Library Stuff